ENT.Type = "anim"
ENT.Base = "status__vehiclebase"

MEGABOOSTER_FUEL = 4
MEGABOOSTER_FORCE = 400000

GAMEMODE:AddPickup("weapon_megabooster", "Mega Booster", "models/props_c17/canister_propane01a.mdl", Vector(1.5, 1.5, 1.5) * SCALE)
GAMEMODE:AddPickupToTier("weapon_megabooster", "weapon_tier4")
